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Email: oni-craft@hotmail.com

Sunday, January 27, 2013

Train Worker (iPad Game)





Available Now!
https://itunes.apple.com/us/app/train-worker/id594817324?ls=1&mt=8

As a train worker, you are hired to manage the energy of the train.
You must make sure that your input matches the required energy for the train to keep running.
Simple, but challenging!
How far can you go?

Game Center is available for all train workers to post their longest traveled distance!

Friday, December 7, 2012

Felicity is now released!


Go here to download!
https://itunes.apple.com/us/app/felicity/id583708475?ls=1&mt=8

Tuesday, August 14, 2012

Current Project - Felicity



Felicity (iPhone Game Work in Progress)
This is an open world detective game where the main character, Michael Hearts, must solve crimes and the mystery of his past in Felicity.

Tuesday, February 14, 2012

GunHeads (iPhone Game Work in Progress): Shotgun Division & Resources



These are the rest of the offensive units (not counting the secret units)
Trucks loaded with Gun Powder will be sent back to base over time to save up resources for building mechs

Monday, February 13, 2012

GunHeads (iPhone Game) : The Handgun & Machine Gun Division



WORK IN PROGRESS - Using GameSalad
GunHeads is a sidescroll strategy game about gathering resources and sending out mechs to attack the opposite base.

Thursday, November 10, 2011

Kingdom Hunter Update#2 Home Sweet Home 王国のハンター-スイートホーム


This update has added two animation movements to Maru (jumping/sitting). It also contain some furnitures to test out the overall art style for the environment's design.

Monday, June 13, 2011

UDK Mobile Mini Game Making Experiment 3



I have replaced the turret with a mage casting and throwing magic ball. I plan to replace those green target balls with creatures from the fantasy worlds. I have also added a little puzzle like switch and gate to show that the game will not be only focused on shooting targets.

iPad / iPhone平台Mini Game製作研究UPDATE -- 彈珠魔法師

Friday, June 3, 2011

UDK Mobile Mini Game Making Experiment 2



This time, I have fixed the Hud so that it measures with the turret and have added a temporary ammo count function. I’m still playing around with Kismet and scripting to see what I can do with the level’s / game’s design. The graphic assets I’m using are still placeholders and I haven’t decided on the game’s style, theme, or story yet at this stage.

iPad / iPhone平台Mini Game製作研究UPDATE — 瞄準介面 / 子彈數限