Thursday, November 10, 2011
Kingdom Hunter Update#2 Home Sweet Home 王国のハンター-スイートホーム
This update has added two animation movements to Maru (jumping/sitting). It also contain some furnitures to test out the overall art style for the environment's design.
Tuesday, November 8, 2011
Kingdom Hunter Update#1-Birth of the "Hero" 王国のハンター-英雄の誕生
A demonstration of the main character's model/animation and an introduction of the game's concept design
Friday, July 22, 2011
Monday, June 13, 2011
UDK Mobile Mini Game Making Experiment 3
I have replaced the turret with a mage casting and throwing magic ball. I plan to replace those green target balls with creatures from the fantasy worlds. I have also added a little puzzle like switch and gate to show that the game will not be only focused on shooting targets.
iPad / iPhone平台Mini Game製作研究UPDATE -- 彈珠魔法師
Friday, June 3, 2011
UDK Mobile Mini Game Making Experiment 2
This time, I have fixed the Hud so that it measures with the turret and have added a temporary ammo count function. I’m still playing around with Kismet and scripting to see what I can do with the level’s / game’s design. The graphic assets I’m using are still placeholders and I haven’t decided on the game’s style, theme, or story yet at this stage.
iPad / iPhone平台Mini Game製作研究UPDATE — 瞄準介面 / 子彈數限
Sunday, May 29, 2011
遊戲製作研究小UPDATE --- iPad / iPhone平台 Mini Game
Just recently moved to UDK Mobile IOS side to explore the differences within the engine. It's strange how the two sides seem so much alike, but still very different to me. Anyways, this is a mini game where the player will have a limited amount of ammo to shoot off all stationed targets.
This is early development, it doesn't have proper HUD and the models are placeholders. This video only shows the work of the rotation of the turret and bouncing bullets.
Depending on the future progress, this game may or may not turn into something else.
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