About Me

My photo
Email: oni-craft@hotmail.com

Thursday, November 10, 2011

Kingdom Hunter Update#2 Home Sweet Home 王国のハンター-スイートホーム


This update has added two animation movements to Maru (jumping/sitting). It also contain some furnitures to test out the overall art style for the environment's design.

Monday, June 13, 2011

UDK Mobile Mini Game Making Experiment 3



I have replaced the turret with a mage casting and throwing magic ball. I plan to replace those green target balls with creatures from the fantasy worlds. I have also added a little puzzle like switch and gate to show that the game will not be only focused on shooting targets.

iPad / iPhone平台Mini Game製作研究UPDATE -- 彈珠魔法師

Friday, June 3, 2011

UDK Mobile Mini Game Making Experiment 2



This time, I have fixed the Hud so that it measures with the turret and have added a temporary ammo count function. I’m still playing around with Kismet and scripting to see what I can do with the level’s / game’s design. The graphic assets I’m using are still placeholders and I haven’t decided on the game’s style, theme, or story yet at this stage.

iPad / iPhone平台Mini Game製作研究UPDATE — 瞄準介面 / 子彈數限

Sunday, May 29, 2011

遊戲製作研究小UPDATE --- iPad / iPhone平台 Mini Game



Just recently moved to UDK Mobile IOS side to explore the differences within the engine. It's strange how the two sides seem so much alike, but still very different to me. Anyways, this is a mini game where the player will have a limited amount of ammo to shoot off all stationed targets.

This is early development, it doesn't have proper HUD and the models are placeholders. This video only shows the work of the rotation of the turret and bouncing bullets.

Depending on the future progress, this game may or may not turn into something else.

Tuesday, May 17, 2011

ZBrush 3D Modelling


Pixel Guy's taking a break from Unreal and trying out Zbrush.
This is the progress after messing around for an hour.

Monday, May 9, 2011

UDK - 3D Ghouls 'n Ghosts Fan Game Update 4 (3D 魔界村 )



This video is to show that when the camera is turn to the side, the basic background tries to keep the original 2D stage's design.

遊戲製作研究---3D魔界村Fan Game Update 背景設計由原作2D變成3D

Sunday, May 8, 2011

UDK - 3D Ghouls 'n Ghosts Fan Game Update 3 (3D 魔界村)



The characters now have a some what cel-shading look to them. I have also created the first enemy of this game. The skeleton is basically a zombie like enemy that chases the player. The skeleton's AI / behavior is quite dumb right now, but I guess it's a good start.

遊戲製作研究--- 3D魔界村Fan Game Update 簡單敵人

Thursday, May 5, 2011

UDK - 3D Ghouls 'n Ghosts Fan Game Update 2 (3D 魔界村)



I have created more weapons based on the classic Ghouls 'n Ghosts series. The game now has a similar health system which armor represents full health and boxers means the next hit will be Arthur's death. There are so many things I need to fix and add, but I am eager to move on to experiment with the enemies' AI / behavior next...

遊戲製作研究 --- 3D魔界村Fan Game Update 武器 / 能量系統 (未完成)

Sunday, May 1, 2011

UDK Ghouls ‘n Ghosts Fan Game 魔界村



This is the early stage of development. I have made a low polygon version of Arthur with a spear-like projectile weapon. The enemy AI is default from the engine, so it is a bit hard to hit. This stage serves as a testing ground and a place for target practice.

Unreal 遊戲製作研究報告 – 3D魔界村Fan Game研究中

Thursday, April 28, 2011

UDK Engine Custom Character / Animation / 3D Action Camera View



加入了小矮人MODEL來測試自家動作同骨架
We have created a dwarf version of the human model to test the differences in the bone structures and custom animations.

Tuesday, April 19, 2011

UDK Engine Third Person / Character Change



We have combined what we have learned from online sources and made this testing playground.
The testing contains third person view, player character model change, simple enemy AI, auto spawn for enemies after death.

遊戲製作研究中 ---- 第三身鏡頭, 轉換角色MODEL, 敵人自動SPAWN

Monday, April 18, 2011

UDK Engine - The Different Camera Views



The views are first person, third person shoulder view, far view, and top down.
在研究不同的鏡頭

Thursday, April 14, 2011

Escape! is now free for download!



Hardware Specification / Requirements:
OS:  Windows XP / Vista / 7 (64 OS is not supported)
CPU: Intel Pentium 4, 2.4GHz or faster (Intel Core 2 Duo or better recommended)
RAM: Minimum 512MB (2GB or more recommended)
HDD: Minimum free space of 300MB
Video Card: Minimum resolution of 1,024 x 768 pixels (*For authoring games in high-definition, a video card with at least 128MB video memory and 1,280 x 720-pixel resolution is recommended.)
Sound Card: 16-bit stereo, 44.1 or 48KHz sampling rate, and capable of WAV format playback DVD-ROM drive: Required for installation

Download this game 下載遊戲
http://rapidshare.com/files/457488182/Escape.zip

Wednesday, April 13, 2011

Unreal UDK Engine Testing





We are learning how to use Epic's UDK by following the tutorials online.  Since there are some differences between the different versions of UDK, we are just playing around the engine and see what we can use to make into a game.

The UDK is free for download!
If you are interested in game development, give it a try.

我們正在跟著網上教學去學習如何使用Epic's UDK. 由於不同版本的UDK之間有一些差別, 我們只是玩耍引擎和看我可以利用什麼做成遊戲.

Epic's UDK是免費下載的!
如果你對遊戲開發有興趣, 試試看.

Mega Girl 3DS MAX 9 Model



A simple 3D model and animation video for an assignment.
By Pixel Guy

Sunday, February 13, 2011

Oni Craft's First Project - Escape!

Our first game is a 2D puzzle / platformer called "Escape!". The game play focuses on dodging traps and finding ways to the end of each level. This current version has 11 levels and serves as an experiment before further developments.

我們第一個遊戲是橫向解迷/平台遊戲, 名稱為"Escape"。遊戲玩法主要是避開陷阱和尋找終點。現時的版本只有11個關卡,並作為開發遊戲的實質經驗。

Download this game 下載遊戲
http://rapidshare.com/files/457488182/Escape.zip

Hardware Specification / Requirements
OS:  Windows XP / Vista / 7 (64 OS is not supported)
CPU: Intel Pentium 4, 2.4GHz or faster (Intel Core 2 Duo or better recommended)
RAM: Minimum 512MB (2GB or more recommended)
HDD: Minimum free space of 300MB
Video Card: Minimum resolution of 1,024 x 768 pixels (*For authoring games in high-definition, a video card with at least 128MB video memory and 1,280 x 720-pixel resolution is recommended.)
Sound Card: 16-bit stereo, 44.1 or 48KHz sampling rate, and capable of WAV format playback DVD-ROM drive: Required for installation

Complete each level to unlock to next!

Become a boy to move quicker and squeeze in small gaps

Respect the elders



Or step on them to jump higher!

Oh no, can't get across

Not anymore!

Use the elevator to get to un-reachable places

Be aware of the ever hungry ghosts, turn on the lights to kill them

Save the girl, save the girl!

The end