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Email: oni-craft@hotmail.com

Sunday, May 29, 2011

遊戲製作研究小UPDATE --- iPad / iPhone平台 Mini Game



Just recently moved to UDK Mobile IOS side to explore the differences within the engine. It's strange how the two sides seem so much alike, but still very different to me. Anyways, this is a mini game where the player will have a limited amount of ammo to shoot off all stationed targets.

This is early development, it doesn't have proper HUD and the models are placeholders. This video only shows the work of the rotation of the turret and bouncing bullets.

Depending on the future progress, this game may or may not turn into something else.

Tuesday, May 17, 2011

ZBrush 3D Modelling


Pixel Guy's taking a break from Unreal and trying out Zbrush.
This is the progress after messing around for an hour.

Monday, May 9, 2011

UDK - 3D Ghouls 'n Ghosts Fan Game Update 4 (3D 魔界村 )



This video is to show that when the camera is turn to the side, the basic background tries to keep the original 2D stage's design.

遊戲製作研究---3D魔界村Fan Game Update 背景設計由原作2D變成3D

Sunday, May 8, 2011

UDK - 3D Ghouls 'n Ghosts Fan Game Update 3 (3D 魔界村)



The characters now have a some what cel-shading look to them. I have also created the first enemy of this game. The skeleton is basically a zombie like enemy that chases the player. The skeleton's AI / behavior is quite dumb right now, but I guess it's a good start.

遊戲製作研究--- 3D魔界村Fan Game Update 簡單敵人

Thursday, May 5, 2011

UDK - 3D Ghouls 'n Ghosts Fan Game Update 2 (3D 魔界村)



I have created more weapons based on the classic Ghouls 'n Ghosts series. The game now has a similar health system which armor represents full health and boxers means the next hit will be Arthur's death. There are so many things I need to fix and add, but I am eager to move on to experiment with the enemies' AI / behavior next...

遊戲製作研究 --- 3D魔界村Fan Game Update 武器 / 能量系統 (未完成)

Sunday, May 1, 2011

UDK Ghouls ‘n Ghosts Fan Game 魔界村



This is the early stage of development. I have made a low polygon version of Arthur with a spear-like projectile weapon. The enemy AI is default from the engine, so it is a bit hard to hit. This stage serves as a testing ground and a place for target practice.

Unreal 遊戲製作研究報告 – 3D魔界村Fan Game研究中